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AI port speculation may pressure Rockstar over GTA VI’s PC version

Speculation about AI-assisted ways to run or recreate GTA VI on PC could add pressure on Rockstar to deliver an official computer version sooner, according to former Rockstar technical director Obbe Vermeij. He suggested that the possibility of unofficial alternatives represents a new time pressure for the developer.

The discussion follows reports of efforts to route the console version through a PC equipped with an Nvidia GPU using DLSS. Another possibility mentioned is an AI-assisted decompilation port, although the article presents that as an expected development rather than an existing official release.

Vermeij, who left Rockstar in 2009, also described a long-standing tension between the company’s PC and console releases. He recalled that artists working on the PC version of the original top-down Grand Theft Auto were angered when the PlayStation version reduced the game’s 256-color textures to 16 colors. At that time, PC releases came first, despite PlayStation versions selling much better, he said.

Written by Sakhanda Wire AI from reporting by Ars Technica. Facts, quotes and full context are in the original article below.

Originally published by Ars Technica on

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The reporting and the image belong to Ars Technica and are credited and linked above; the text on this page is Sakhanda Wire's own summary.

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